Nighttide v0.2
This version saw some minimal changes from the original:
- Added "sacrifice" as a measure to offset costs.
- Switched out some offerings in the item list for others.
- Changed some wording and typeface styles for (I hope) added clarity.
- Added thanks to Levi Kornelsen and the Indie Game Reading Club Slack. (Sorry I missed this before, folks!)
A note about that first thing, "sacrifice": I had actually cut that from the original version at the last minute because it seemed weird that you could avoid the blood cost of a deadly blow by choosing to lose a limb. Shouldn't losing a limb also hurt pretty badly? I wanted this rule back in, though, because I do want you to be able to deliberately sacrifice your reputation, or an advantageous position, or a weapon. Had to clarify that this means losing "blood" isn't instead of some other condition, but reflects some other condition.
At some point I may also need to clarify that "Change Course" is unique among other measures in that it may be the only thing you need to do to avoid any amount of cost. Other measures affect costs 1-for-1, but that one is basically, "If you realize you're in over your head, you can give up your turn to rethink that action." We'll see how it feels in playtest next weekend.
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Get Nighttide (WIP)
Nighttide (WIP)
A diceless game of gothic horror
Status | In development |
Category | Physical game |
Author | Jason Tocci |
Genre | Role Playing |
Tags | diceless, Gothic, Horror, roleplaying-game, Souls-like, tokens |
More posts
- Lessons from MetatopiaNov 13, 2019
- Nighttide v0.4Nov 08, 2019
- Nighttide v0.31Nov 07, 2019
- Nighttide v0.3Nov 05, 2019
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