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Nighttide (WIP)

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Devlog

  • Lessons from Metatopia
    November 13, 2019 by Jason Tocci
    1
    Last weekend, I ran my first playtest of Nighttide (and the Gauge system on which this game is based). It was a lot of fun! Also, it didn't work. That session did suggest that it could work, though,... Continue reading
  • Nighttide v0.4
    November 08, 2019 by Jason Tocci
    Small but consequential change to breath recovery rule: Requires resting "awhile" (currently interpreted at facilitator's discretion, though I picture at least several minutes doing nothing but sittin... Continue reading
  • Nighttide v0.31
    November 07, 2019 by Jason Tocci
    Corrected a font issue... Continue reading
  • Nighttide v0.3
    November 05, 2019 by Jason Tocci
    Made some small corrections: Noted that players should state both their action and their intended aim so that facilitators can better advise whether the action is even capable of achieving that aim, o... Continue reading
  • Nighttide v0.2
    November 01, 2019 by Jason Tocci
    This version saw some minimal changes from the original: Added "sacrifice" as a measure to offset costs. Switched out some offerings in the item list for others. Changed some wording and typeface sty... Continue reading
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