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No one knows what kind of civilization came before—why it fell, where its people went, whether they were even human themselves. But in the unfathomably distant future, towering automata  flatten entire villages, glowing storms transmute everything in their path to sentient liquid, strange predators stalk wasteland and wilderness alike, and salvaging the ancients’ relics can mean the difference between life and death. That's why it's crucial for you to explore ruins still alight with eons-old power—and decide who to share it with.

This is a text-only work in progress of a tabletop roleplaying game still in development. It is quite unfinished, and collapses into rough notes by the end, but more is on the way.

Alight is designed for a GM and one or more additional players. It uses a full set of polyhedral dice, d4 through d20. The far-future, post-post-apocalyptic setting is implied through dozens of character traits and items, the aesthetic inspired by games including Numenera, Anthem, and Destiny.

Play as a bold warrior who bonds with machines, an inquisitive arcanist who thrums with power, a lighthearted scout who vanishes from time to time, a zealous envoy who experiences visions, or any of hundreds of other combinations.

The rules are adapted from a variety of sources, built on the framework of the lightweight adventure game Knave. Additional rules encourage players to consider the long-term impact of their actions, forge ties with settlements, and look out for people other than just themselves. (Or, at least, that's the plan when I finish writing those rules.)

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Click download now to get access to the following files:

ALIGHT: #TTRPGImpactJam Notes In Progress.pdf 130 kB

Development log

Comments

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Definitely getting this right now, and I will get it again when it's complete.

Thanks! Currently splitting time between writing this one and playtesting/editing Agents of the O.D.D.

Okay. I'm interested.

(1 edit) (+1)

Thanks! Looking forward to getting the full version out there! 

Will do