Terminology update


The latest file upload includes a number of terminology updates across multiple 2400 games. I strongly suspect this will matter to very few people; this is not a terminology-heavy game by any stretch of the imagination, and every game was internally consistent before already. I was having some trouble explaining to people how to combine 2400 games, though, in large part because I used the same terms to refer to different things. I can only write "traits — but not, like, Xot traits, like Xenolith traits" so many times. The changes, in short, are:

  • Xenolith and Legends changed from having "species traits" to "species characteristics"
  • Xot and Battle Moon changed from having "specialties" to "vocations"
  • Orbital Decay, Data Loss, Resistors, and Habs & Gardens changed from having "skills" to "skillsets"
  • Habs & Gardens changed from having "characteristics" to "qualities"

My hope is that you won't actually need a glossary to understand all this stuff — it'll just be self-evident why things are named slightly differently when you look at them — but here's some more detail about how I use each term, in case it's helpful.

  • SKILL now refers only to granular things that give you a larger skill die when relevant, like Electronics, Hacking, and Engines (as in Inner System Blues, Cosmic Highway, and others).
  • SKILLSET now refers to broader abilities that give you a larger skill die with a range of related tasks, like rolling Tech to work with electronics, hacking, and engines alike (as in Orbital Decay, Data Loss, and others).
  • TRAIT now refers to an adjective that gives you a larger skill die when it's relevant, like Strong or Winged (as in Xot and Battle Moon).
  • VOCATION now refers to a career that gives you a larger skill die when it's relevant, like Thief or Mycologist (as in Xot and Battle Moon).
  • SPECIALTY now refers to a career that gives a character a package of character options (skills, talents, items, etc.), like "Grifter: Skilled in Reading People (d8), Deception (d8). Take an extensive disguise kit," (as in Inner System Blues, Cosmic Highway, and others).
  • CHARACTERISTIC now refers to an adjective describing a special ability shared by a species, which may need more explanation than self-explanatory traits, like "Suited: Custom vac-suit hides expression," or "Collectivist: Grant 2 dice when helping" (as in Xenolith and Legends).
  • QUALITY now refers to a personal detail that grants an extra skill die when it's relevant, like Honest Face or Gravcar Nut (as in Habs & Gardens).

I also made some small, unrelated updates to phrasing in some of the above games, mostly for clarity, and I added a new procedure for creating "close connections" in Habs & Gardens. Those updates are not explicitly about terminology, unless you count that some readers of Habs might now need to google the word "polycule."

I suspect the list above makes 2400 look a lot more complicated than it actually is, but I hope this actually simplifies things for those interested in making hacks and mashing up modules. Please let me know, though, if you have feedback for better ways to address complexity.

Files

2400 microgames in spreads.zip 132 MB
Apr 20, 2022
2400 microgames in single pages.zip 162 MB
Apr 20, 2022
2400 microgames in plain text.zip 117 kB
Apr 20, 2022
2400 microgames in black & white.zip 15 MB
Apr 20, 2022

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Comments

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Curious about the unifying idea of rolling multiple dice: in some 24XX games I believe a trait can also provide an additional help die.

Is there anything universal about using multiple dice when multiple skills/traits apply?

I note in Emergency Rules and the latest version of the SRD that “how many help dice are allowed on one roll” is left intentionally open to interpretation. But a couple 2400 installments (like Battle Moon) specifically say you only ever roll one skill die at a time, and if multiple apply, pick the highest or the one that fits best. Rolling an extra skill die could be the advantage of a special ability, though, like characteristics in Habs & Gardens, or a species characteristic (like “Aquatic: roll 2 skill dice when underwater”). 

(+3)

As someone who just finished reading through all the 2400 games (brilliant!) and is looking to start playing and hacking with them in short order, this is a much appreciated update. Thanks for the extra work!

(+1)

Thanks!

(+3)

I found this explanation useful enough that I saved it as a file. I appreciate that you've tried to subtly differentiate different possible aspects of a character without requiring that reference.

(+1)

Thanks! This is good to hear.