Version++
2400 » Devlog
Every 2400 game has been updated to…
- Include a plain-text version
- Remove hyphenation in PDF versions
- Clarify phrasing in rules for rolling, advancement, and GMing
Individual games have received additional edits, including…
- Emergency Rules: Rephrased and included more brief examples to address common questions.
- Alt: Changed term for replaceable bodies from "sleeves" to "skins" to better fit intended themes.
- Data Loss: Clarified room generation procedure and events, and tweaked backgrounds and items for clarity and utility.
- Inner System Blues, Cosmic Highway, Exiles: Clarified how searching for jobs should work.
- Orbital Decay: Suggested where to find salvage, and lowered luck die to d4 (it's scary).
- Tempus Diducit: Tweaked some backgrounds' skills that felt a little lackluster in play.
- The Venusian Job: Revised how "casing the joint" works for greater simplicity and less predictability.
- Xenolith: Rephrased some species traits that seemed problematic.
- Zone: Completely redid contact, encounter, and alteration prompts to add many more permutations.
Only the most recent version of each game is uploaded here, but if you need an earlier version for any reason, please comment here or on the community forum.
Files
2400 microgames in spreads.zip 85 MB
Mar 01, 2022
2400 microgames in single pages.zip 114 MB
Mar 01, 2022
2400 microgames in plain text.zip 91 kB
Mar 01, 2022
2400 microgames in black & white.zip 10 MB
Mar 01, 2022
2400 Emergency Rules v1.3 singles.pdf 11 MB
Mar 01, 2022
2400 Inner System Blues v1.7 singles.pdf 5.2 MB
Mar 01, 2022
Get 2400
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2400
Lo-fi sci-fi micro RPG collection
Status | Released |
Category | Physical game |
Author | Jason Tocci |
Genre | Role Playing |
Tags | Aliens, Cyberpunk, Fantasy, fkr, Horror, rules-lite, Sci-fi, Space |
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Comments
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The amount of work you pour into this is impressive. I’m so happy I bought it. More power to you!
Thanks so much!
Wow! How did you go about making the plaintext versions? From AFpub backwards for everything? That must have been a lot of work!
I write every 2400 game directly into one big Affinity Publisher document, so it took a few steps:
There might be an easier way to do this, but at least the games are short, so it didn't take TOO long.
In retrospect, some of these decisions were based on potentially unfounded assumptions that I should've have researched better before I got started. (Is ">" any easier for a screen reader than "►"? And while blank lines make it easier to read these with your eyes, might they actually reading it worse with screen readers? Beats me!) I may have to revise them depending on what I learn going forward.
Thanks for the plain-text version.
I hope it is helpful! If you catch anything that feels like it could have been done better in those, please feel free to let me know.